Will we ever see a dialing back of heat scale? It breaks many canon builds like the Nova Prime and HBK-4P.
Is there any plan to ease the overwhelming pinpoint damage meta?
What are warhorns?
What does the bonus module or modules do?
What alt configurations will we see on the Clan mechs?
What quirks will be we see on variants?
A: Well you have identified that crux of the issue right in your post. Easing of Heat Scale directly increases the overwhelming pinpoint damage meta.
Warhorn, modules and bonus module are all planned to be revealed on the website
next week. Alt configs I just announced in a previous post.
Q: Hi Russ, thanks for the opportunity. My question is: What kind of modules are those included in the Clan packages? Even if you can't say exactly what they do, can you at least point us to a some direction? And will they be really exclusive (can't be bought after this opportunity)?
A: The modules and warhorns will be revealed next week on the website. They will have "unique aspects" that will not be available for purchase after clan release.
These modules will not be P2W in any way.
Q: Any news about international servers?
A: As you have seen we have the web site in German and French and I can say we are currently very close to having the actual game client in German and French also. Once this is complete our next step would be for International servers. Best I have for now. Another big thanks to all our international players for sticking with us and waiting this out.
Q: How financially viable and healthy is PIGGY and MWO?
Many on the forums believe that MWO is on the verge of shutting down and any money spent (Clan Pack) is going to be lost as the game shuts down.
Given the lack of visibility of number of players (no lobbies, no view of how many are playing except the other 23 you are with in a launch), lack of communication from PIGGY on the forums, lack of progress towards goals (e.g. Community Warfare, UI 2.0), untested game breaking bugs introduced in patches and being left for days/weeks (Missile bugs, Matchmaker), and sales that appear to be cash grabs and or compensation/diversion from the patch bugs; confirmation bias shows this to be a game and company on the verge of shutting down.
Convince me that the forums are wrong and PIGGY and MWO are healthy.
A: Well this is nothing new, people have been predicting our demise since the initial announcement of MWO. I can also remind everyone that we recently received an extension on the license from MSFT that can take us through to the year 2020. I will also point to the fact that PIGGY is currently hiring and has grown as a studio by 25% in the past 6 months. We have been around for 14 years and I expect we will be around for many more years to come. I know I plan on making MechWarrior content for a long time yet. You may continue to show your confidence in PIGGY or the lack thereof with your heart and wallet.
Q: Is there any plan for making consumables not count as used in private matches ala training ground? Currently there are no cbill rewards for those games so people are losing 40,000 - 120,000 cbills every match they play.
A: Not yet, however I do think now that Private matches have been out for a while that we may again looko at whether the original 12 mans which are barely used but give rewards might be removed and the Free Private matches can take their place. In other words, adding the same rewards for the free private matches. No decisions or promises at this point.
Do you have any telemetry which reveals underperforming ‘mechs/variants and do you plan to do any balance passes on these ‘mechs? Please elaborate on specific ‘mechs if possible.
On a similar note, what does PIGGY think about a perk system for less favored ‘mechs. For example, creating a heat-scale shift for the Awesome 8Q or 9M which would allow stock weapon alpha penalty free?
A: I want to go back and tweak underpowered mechs or hero mechs but honestly I cant even think about that until we get the clan release past us. At that point we will have time to consider these items.
Q: I miss one thing very much: The satisfying "Enemy Mech Destroyed" of older MW titles. Any chance we will hear more from bitching betty?
A: Great suggestion, sound if you get the kill shot or just if the mech you have targeted dies? thanks.
Q: Are there any plans to implement 'tiers' of players such as what many MOBAs do? Ie, bronze, silver, gold, etc.? Even if this is based purely on Elo scores it would be a nice 'metagaming' component of the game. Overarching game systems such as leaderboards really help keep a population interested as they aim to 'rank up' compared to their peers.
A: We really want to get serious on building out every aspect of MWO that will make it a better e-sport
both for our future tournaments and yours. This will fall into a list of features that will be worked on with any spare resouces that are not involved in CW directly.
Q: The "Buckton fix" for SRM's seems to have disappeared in to the ether... Where are you with getting that implemented?
A: Please refer to my answer on this subject in another response. I have Neema on this issue right now, and exploring every possibility for SRM's and Hit detection in general.
Q: Here's another question for COMMUNITY WARFARE:
You have stated that soon, you will make private matches require MC on a PER USE basis with no subscription plan available. Will this include refunds for dropped players on launch, how much do you plan to charge, and will this be required in your vision of CW?
PS: Will you charge the same rate for 1v1 as, say, 8v8 or a private 12v12?
A: I cant say for sure right now - so major caveat here this may yet rear its head again at some point as we develop. However it is my opinion and what I am pushing internally to continue to just use Premium accounts for the entry into features. It's there, we already have it and I think players in general wouldnt mind having a subscription mentality in general if they get the features they want.
Easy Question. What is the status of new maps? Screenshots? Thanks.
A: Okay this is big one. Much to my dismay as much as yours they have been on hold. Short answer and you probably all figured this out, the art resources were needed to get all the clan mech content completed. However I am making it my personal mission to make sure resources get reallocated onto map development by early June.
Niko - remind me to update the community in early June if this actually happened or not.
(Niko's Note: Roger that, chief)
Q: Hey, Russ thanks for spending the time to come talk to us, outreach like this is always appreciated. I've got a few questions:
Are hit registration problems (real or perceived) seen internally as a high priority (and being given appropriate development focus)? It seems that this should be addressed before significant effort is put into balance or weight-class roles elsewhere, as it's got a chance to turn everything upside-down
The player base seems to feel that the current pinpoint / jump-snipe meta is stale. While sniping (and particularly jump-sniping) are valid tactics, it seems like they're the best tactic, with too much upside and not enough downside (eg: the tournament). Is the community wrong about this or are there plans to balance away from sniping and jump-sniping?
Will we ever have a brawl-pocalypse? If so, when (so I can put it in my calendar)?
Aside from the mech configuration experience, the updated UI has a lot of usability issues (too many clicks to do things, poor information availability, inconsistent use of space and focus of attention, etc). Are there plans to improve these, and if so what's your target for completing the first pass of fixes?
Why are you proceeding with 3-3-3-3 weight class balancing? What problem does this solve, and why can't it reasonably be solved by other means that don't involve longer average queue times and players having to make the choice between playing what they want or waiting longer?
Loyalty points - are they still a thing? When will we start accruing them?
A: Great post but I can only touch on aspects of it because of time.
Yes I have posted on this a few times tonight - top priority atm since I just allocated Neema full time into researching this area of code again and looking for any improvements.
I think Brawling is going to steeply increase with the new Queue screen evening out the mechs in matches and with the above mentioned hit detection work.
UI 2.x after clan release is getting some dedicated feedback time, we have a huge feedback document just waiting for us - soon.
Q: Hi Russ, first of all I'd like to thank you for this AMA. I will be grateful if you could answer this two questions.
Q1: Have you considered having public test server
event for all players with clan mechs? I believe a lot of us would like to try them out before buying.
Q2: Have you considered doing regional servers in similar fashion as DOTA 2
or War Thunder where service, profile and all persistent layers are global and players choose which regional server they want to search for the games?
A: Q1: I would love to but I think were not going to have the time, its going to come in hot and arrive just like the canon story of the invasion - very suddenly! Q2:Yes we have and in fact were hoping to do things very much like you suggest.
Here are four burning questions I have:
Do you (PIGGY) ever intend to actually deliver on the "pillars of gameplay" CW, Role warfare, Information warfare, etc... fully?
Do you (Russ) truly believe that UI 2.0 is a user interface worthy of a high quality product and in keeping with the highest standards and good practices of the industry?
Why have 5-11 man groups not been re-implemented when all other MM fix attempts can be charitably called failures?