PIGGY new game
Forum » Public Forums » General Discussion
Mechwarrior
[F8L] tekadept 6th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



http://auniversetoexplore ... .com/
passcode I AM HUMAN

this is where clan mech spacebucks went. Fuuuuuck me, before they finish mwo, hey lets start a new game



[F8L] King Arthur IV 6th Sep 2014


Joined: 14th Aug 2013
Rank: Founder
Posts: 1922
Likes 783



i would like to be the optimise and say, "may be this will work out much better because they don't have igp restricting them"..

but

how about no.... #%^Y$%&HFYERHDFGHW$%Q@RGQ#$^#$ GV#^





[F8L] tekadept 6th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



early concept art


and from the horses mouth MWO aint successful enough, they need to milk a new playerbase.





Last Edit: 6th Sep 2014 by tekadept
[F8L] tekadept 7th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



oh round 2, delete all the rage, and try again? good luck PIGGY , good luck

http://mwomercs.com/forum ... toexplore-part-deux/



[F8L] tekadept 7th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613




and chris roberts response?



Last Edit: 7th Sep 2014 by tekadept
[F8L] JimmyT 7th Sep 2014


Joined: 20th Aug 2013
Rank: Veteran
Posts: 1035
Likes 372



My only hope is that AUTE is an add-on to MWO. It could be the fleet version of MechWarrior; controlling logistics, trade and expansion. At least they can still tell the hordes they're still working on MWO.

But knowing PIGGY, they aren't that forward thinking.


Signature Picture

Last Edit: 7th Sep 2014 by JimmyT
[F8L] tekadept 7th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613






[F8L] tekadept 8th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613






[F8L] tekadept 8th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613






[F8L] tekadept 9th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



FAQ answers
http://mwomercs.com/forum ... 3701435#entry3701435
QuoteGreetings MechWarriors,

Fresh from the desks of our fearless leaders! Here are their responses to your concerns regarding both MWO and #AUniverseToExplore

How does our new project affect the development of MWO?
MWO is not impacted in any negative way by P2, in fact it’s quite the opposite. By having 2 projects we are able to leverage economies of scale from the two projects. For those in accounting – fixed costs (rent, admin, utilities, etc) are now shared among a larger pool of developers, which in turn lowers development costs and allows us to add more resources. In addition we are able to leverage economies of scale with respects to centralization of similar services.

Will MWO be shutdown when P2 is released?
We do not have any plans to shutdown MWO when P2 is released. We are dedicated to developing MWO for as long as our fans show interest in supporting the game!

Why don’t you just finish MWO first?
Community Warfare is the last remaining main feature of the original vision to be delivered. As to CW you have recently seen Unit creation and we are now just a few short months away from delivering this final item. Having said that MWO is never finished. We plan to add content until a) the license expires, B) players no longer want to support development of new features and content beyond CW.

Who is heading MWO?
Russ will be spearheading MWO and Bryan will be spearheading P2. There will be oversight from both of us on each project.

Was MWO Founder’s money used to pay for development of P2?
No!!! Absolutely not! Every last cent PIGGY received from the Founder’s program and each consecutive program (Phoenix and Clans) went right back into development of MWO.

What are your future plans for MWO in 2015 and beyond?
Please Join Russ for a town hall tomorrow details to be found here: https://mwomercs.com...-r ... uss-on-twitch . We have some great ideas we would like to share but we also are going to want to hear from you on what you want to see.

Do you plan on renewing your license with Microsoft?
When it expires, and if the game continues to be successful, I don’t see why we would not. It’s quite far in the future (almost 6 years), so it’s hard to look in a crystal ball.

Would you ever divert resources from one project to another?
We will always do whatever is best for the success of our company, which means we will do whatever it takes to build games that are engaging and entertaining for you to play. However this is never something that negatively impacts feature development of a project, see the following question and answer for more details on how this relationship works.

Are you sharing resources between MWO and P2?
The short answer is yes. With the addition of P2 Piranha has undergone and will continue to undergo organizational changes to support the success of both projects.

Each project will have a dedicated core development team; a group of developers that only work on one project at a time. These dev teams are supported by a central Live Operations and Marketing team responsible for keeping the game and websites running smoothly.

Existing Dev Support and Community Management will be moved into a new central Live Ops and Marketing team. We have already staffed up our team to support MWO, and will continue to add resources to help manage the growth of both projects as needed.

Where is the money for P2’s development coming from?
P2 is still very much in it’s infancy. We have funded a small prototype team for the last few months from government subsidies available here in Canada. Although Piranha has many options available to it for funding P2, each of those options comes with significant revenue sharing and more importantly impacts on our control of the product and it’s path. Our hope is that crowdfunding will support the future development.

Are MWO and P2 related/connected?
No, P2 is an original IP.

What is the timeline for remaining Community Warfare features?
Like all features in a game like MWO, I hesitate stating when ALL of a feature will be implemented because many features like Community Warfare may continue to grow and expand indefinitely. However as to the main remaining aspect of planetary combat we still plan to implement this feature late in the fall of 2014. Expect lots of communication on our progress in September.

Does P2 have a publisher?
We do not have a publisher, and we are not looking for one.



[F8L] tekadept 10th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



FUCKING GOLD!




[F8L] tekadept 10th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



LOL banditloaf is ben lisnick from CIG


and oh this is so reassuring




[F8L] tekadept 10th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613






[F8L] King Arthur IV 10th Sep 2014


Joined: 14th Aug 2013
Rank: Founder
Posts: 1922
Likes 783





for one second just forget about PIGGY, their new game looks cool and what ekman says sounds great (4:00~)  

thing is...... why not just have all of this in mwo?!?!

judging from the footage it looks like everything is from in game, which leads me to think; if they had time to build this pile of crap why didnt they just redo mwo in unreal 4?  then they can work with both game concepts (mwo and transvers) into one game instead of two.

sad days





Last Edit: 10th Sep 2014 by King Arthur IV
[F8L] JimmyT 11th Sep 2014


Joined: 20th Aug 2013
Rank: Veteran
Posts: 1035
Likes 372



Concept for bar just screams Hyperion's Cantina of Starcraft 2. Ship lifting off from landing pad looks a tad similar to TNGS Redeemer, and ship design flashed out somewhere when Bryan was talking seems like the Cutlass with a few notable alterations. Just my observation. *shrug*

'Kay. So do they also want us to create our OWN game, too? Maybe I'm just bitter and sour and overall pessimestic about PIGGY, but I have good reason to.

Not a bad trailer but it doesn't awe and inspire me like how SC and ED did. Though fact that I've not even put money into ED, regretably, goes to show just how little a chance Transverse has of getting a cent outta me. Nevermind broken promises and missed deadlines but just by the simple process of elimination you can sorta tell Transverse isn't going to be the go-to space sim game of the century.

Oh. Also, video is a tad grainy.


Signature Picture

Last Edit: 11th Sep 2014 by JimmyT
[F8L] tekadept 11th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



HAHAHAAHAAAAA
NIKO banned on reddit for violoating Reddits Terms of use.. fucking classic



[F8L] tekadept 11th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



Game is doomed, even heffay aint for it



[F8L] tekadept 11th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



more gold



[F8L] tekadept 11th Sep 2014


Joined: 12th Aug 2013
Rank: Founder
Posts: 5054
Likes 3613



HAHAHAHA classic



[F8L] Dar1ngOne 11th Sep 2014


Joined: 23rd Aug 2013
Rank: Veteran
Posts: 1876
Likes 1435



If they had half a brain and a bit of foresight they should have released it as "Battlespace" or "Aerotech".

Then they could at least sell it as a bolt on to mech warrior online.

Imagine tweaking out your fighters engine with battletech rules.

That could work.


Signature Picture
Last Edit: 11th Sep 2014 by Dar1ngOne
Forum » Public Forums » General Discussion
Please login or register to reply.